VISUAL CONCEPTS
Three styles for
Yuzu’s World.
Three visual directions for a full-screen neighbourhood. Click the world to interact: no sidebars, just a small clock, coins and a contextual action bubble.
Generated concept art, not screenshots of implemented gameplay. Open an image to inspect it at full size.
01
Pocket 3D
Low-poly 3D.

Readable shapes, colourful little people and a camera that could rotate around the neighbourhood. A strong direction for expressive character actions.
02
Painted village
Hand-painted 2D.

Gouache colour, pencil contours and paper texture. A quieter 2D world with hand-drawn dialogue bubbles.
03
Clay neighbourhood
Clay and stop-motion textures.

Sculpted clay characters, felt grass and tiny tactile props. A stop-motion-inspired world that feels like a toy set brought to life.