← Back to the gameYUZU’S WORLD · ART DIRECTION

VISUAL CONCEPTS

Three styles for
Yuzu’s World.

Three visual directions for a full-screen neighbourhood. Click the world to interact: no sidebars, just a small clock, coins and a contextual action bubble.

Generated concept art, not screenshots of implemented gameplay. Open an image to inspect it at full size.

01

Pocket 3D

Low-poly 3D.

Low-poly village concept with a market, garden, pond and cutaway teahouse with contextual actions

Readable shapes, colourful little people and a camera that could rotate around the neighbourhood. A strong direction for expressive character actions.

02

Painted village

Hand-painted 2D.

Hand-painted village concept with garden, market and teahouse interaction bubble

Gouache colour, pencil contours and paper texture. A quieter 2D world with hand-drawn dialogue bubbles.

03

Clay neighbourhood

Clay and stop-motion textures.

Clay miniature village with contextual teahouse menu, market, garden and pond

Sculpted clay characters, felt grass and tiny tactile props. A stop-motion-inspired world that feels like a toy set brought to life.